![]() ![]() There's a castle in the distance, or perhaps a tomb, and to open it you have to solve five tetromino puzzles, at least one of which is quite complex. There's a part in the game where you are on a beautiful, peaceful floating island. ![]() I appreciate that unlike most puzzle games, the very hardest puzzles are challenges not to execute with more pieces, but to break existing puzzles to send them into a state that shouldn't be possible. Also disliked the final puzzles to unlock the doors/floors, I'm really not that great at solving those, I just gave up at a certain point and looked at the solution in a walkthrough, in my opinion it wasn't needed to have this kind of puzzle when your game mechanic already is to solve puzzles. I finished it in about 21-22 hours, by the end I was already tired. However, I think the game could be way shorter. But it was pretty good, it's definitely great to see games talking about those subjects. The game kinda left me depressed a little bit, existentialist stuff can do that to me. What got me into the game though was it's story, it always felt so mysterious and writing is fantastic, I felt so connected with the Alexandra character, her visions about the main subject of the game sounded pretty honest and smart, I share some of the fears and insecurity that she has. The puzzles were smart and only some of them were a but frustrating for me, I guess I'm not really that good with "puzzlers", had to look for walkthrough on some of later levels. I finished the game last week and it was pretty amazing, one of the best of 2014 really - probably my favorite PC title of the year. To be honest, I didn't have any problem with the levels, never got lost or couldn't find where to go. Don't want to spoil the fun looking for a walktrough.The levels have signs which indicate the pieces in it, and they are marked/crossed when you get the pieces, so you can see if you already got all the sigils. ![]() Can you confirm sometimes you have to do something inside a puzzle that has influence over the hub area (I remember having to direct red/blue beams from single puzzles on a high hidden pole in the hub area).Do the areas behind bars (not doors) get unlocked in some of the searches?.Do you have to search for something around the level? I think I found a key that's not meant for the locked gates involved in gameplay.Do the stars need "platforming" in some of the levels?.I already know not all stars are inside the enclosed puzzles.So, for those who have finished the game: I only found 2 so far (halfway in second world), and sorta realized where are at least 3 more, but don't know how to get to them yet. What I'm trying to understand is if there's any principle stars search stick to, so that I can try to look for them myself without going in fruitless pursuits. Sorry for the sorta necrobump, but having my share of tribulations while walking through Pompei (sorta strange feeling, being from Naples). ![]()
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